
The past few weeks, I've been revising my four-part Chaser series
Servant of the Seasons for re-release as a novel, and I've been thinking a lot about how I built that world. In fact, at the risk of immodesty, I've been told I'm pretty good at world building. Imagining a strange new world, populating it with wondrous characters, "remembering" its history, and deploying all sorts of crises and conflicts in the new landscape are some of my favorite things about writing. They're also some of my favorite things about reading. If they're among your favorite things about fiction too, read on!
Every story requires world building, from Anne's Prince Edward Island to Tolkein's Middle Earth to everywhere we've ever been in a book. The trick, in my opinion, is to make the story world feel complete and inevitable, as if it couldn't be any other way than how it was written. For me, that means thinking a lot about that world, writing about it in ways the reader will never see (I even draw maps), and then keeping it turned on low in the background, like the radio I leave on for my dog when I go to work every day.
A friend of mine described
Servant of the Seasons as "a post-apocalyptic sod-busting yarn," by which I think he meant that it's a story about a pretty ordinary guy who forges a new life in a blasted wilderness. In the process, he finds love with three very strange and marvelous men, and together they remake the ruined world around them into a new kind of society. As much as Mèco and his friends live in the world they're creating, the world Mèco was driven out of -- a slick and authoritarian future society -- is a part of the story too. Everything that happens in the book happens
differently from the world he left. So instead of building a new world for my story, I found I had to build
two!
Some of you know that in my day job I teach sociology and anthropology. My training in those disciplines helps me when it comes to world building in a fictional universe. (I should say, too, that my admiration of the fictional and historical worlds I lost myself in as a child and young adult drove me into my disciplines in the first place.) Anyway, one social science idea I use is the ”functional requisite," a small list of conditions any society must satisfy in order to continue. The list varies a bit from researcher to researcher and theorist to theorist, so here's the list I use:
Any society must...
• Regulate reproduction
• Socialize & protect children
• Transmit knowledge and skills
• Produce and distribute goods and services
• Address existential concerns
• Distribute and exercise power
• Maintain social order
• Master the environment
• Heal the sick and injured, care for the dying
• Protect from enemies, support national interests
• Disseminate information, mold public opinion, report events
These overlap, of course, and most contemporary societies meet each of these basic needs via more than one institution. Yeah, it gets complicated! But when I was drafting
Servant of the Seasons it helped to think about all of these needs and how they were met in the far-future Domes Mèco came from and how they were met in the reawakening wild land he and his lovers come to call home.
For example, Mèco is bewildered by his new friends' healthy libidos and uninhibited sexuality. Back before he was ejected from his Dome, he never thought about how his society regulated reproduction by inserting contraceptive and anti-sex drive chips into the bodies of all of its citizens. Mèco has never experienced desire! It makes for a great plot point, but I think it is stronger if I know why and how reproduction is regulated in the world I'm building. I don't have to tell the reader everything I know -- I can pick and choose those aspects of the society that mean the most to the story, and help my readers discover them along with my characters.
So, there's a bit about how the sausage is made.
Feel free to ask questions -- and share your favorite examples of world building -- in the comments!
Cheers,
Lee B.
P.S. The new edition of
Servant of the Seasons is due out this summer, and as you can see, it already has a smashing new cover by Torquere's incomparable Art Department!